And as rivals stumble a bit with the exchange between mobile and desktop, the makers of FL are really onto something. There’s no translation whatsoever – you aren’t exporting or importing content, you’re actually running the mobile app inside the main app. That means you can seamlessly import mobile projects and use them directly in your desktop projects. It’s identical to the app you run on other mobile platforms, but it runs inside FL as a native device. It was Android first, but will shortly support every platform – iOS, Windows Phone (really), Windows app, and FL Studio Plugin. Mobile integrationįL Studio Mobile 3 represents a complete ground-up rewrite of their mobile app. You can see the surprisingly entertaining changelog for 12.4 here:Īll of this is supported by their lifetime update policy, so you’re getting things for free – making spending the fifty bucks on the 303 more manageable.īut outside that random set of goodies, there’s one rather important development. ![]() ( You know.) It seems like these developers just treat every day as a hackday – and so FL is a giant bag of fun toys, in a way that’s kind of awesome. Image-Line are basically the Xzibit of music software developers. (More about why Jam is becoming interesting as a host-agnostic controller in a separate article.) There’s also a plug-in that’s just there to support the color features on the Razer kit. Wow.)Īnd now you can use video as an internal controller – making a video a source for manipulating other elements. ![]() ![]() Or did we mention that, kind of just because they can, they’ve built a visualizer that uses an open source game engine so you can make 3D mods with interactive meshes and textures and 25 layers and terrain and particles and physics. FL’s massive suite of devices, like the innovative Patcher (and other modular goodies!), now increasingly supports scaling and vector graphics.
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